![]() ![]() ![]() This happens on any platform regardless of your CPU or, GPU a notable example is in the tutorial when - tested at 2x res scale(and higher) using a 2070 Super with a 3700X and 16GB Ram - when you throw cappy on a frog a 0FPS stutter is triggered another example is present when you finish the game and get 100% go to metro kingdom then, get behind major Pauline a 0FPS stutter is triggered another extremely notable example is when you open the menu in metro kingdom at 2x res scale or higher a 0FPS stutter is triggered another example is when you open mario's closet and it's pretty noticeable. Tested using CPU Video Decoding and GPU Video Decoding. This is subtle actually this is the most subtle thing on this list you can notice that in Cascade Kingdom after you beat the boss and go to the odyssey a pop-up video will show up a tutorial on how to throw cappy that will trigger a stutter the first time you open the game and I need to note that this is with all shader cache compiled. Tested at Normal, High and extreme GPU Accuracy. This can be easily spotted in Bowser's Kingdom all the particles should be moving but, for some reason some of them get stuck not moving while glitching and moving up and down, you could also see this in wooden kingdom though, not as clear but gonna explain it anyway, the pipes are supposed to show a fog effect the problem it behaves in the same exact way as the particles in other kingdoms and oh, sth to note here the game seems to exhibit this behavior on v1.0 more than on version 1.3.0. ![]() So, let's start detailing them one by one, shall we? ![]() Stuttering in some specific areas when using res scaling and I need to note that I have a powerful CPU and I saw other people with 11th gen processors and 5th gen Ryzen having the same issue.Stutters are triggered by video sequences when they pop up.Some particles are not rendered correctly.Ok, I played Super Mario Odyssey from start to finish twice one for the pure enjoyment of it and a 2nd one for the graphical glitches hunting and glitches I found let's start, shall we!Īnd a small note every issue present here is with all shader cache compiled and completed. ![]()
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